Niels van der Molen

GameDev

GameDev

How to implement custom pathfinding A* & CC in Unreal Engine 4

In this article, we see how our team implemented pathfinding in the Unreal Engine 4 for the upcoming tower defense game MassMonsterMaze. Besides using the default navigation meshes of the Unreal engine we implemented an A* algorithm in blueprints and a connected components (island detection) algorithm in C++. The hope Read more…

By nielsvandermolen, 4 years4 years ago
GameDev

A co-op tower defense game on the Unreal Engine – intro

As lifelong video game enthusiasts, a friend and I decided to build a tower defense game together. I have some previous experience in an internship building games for the Nintendo DS and he (Sander Vereecken) is an environment artist involved in level design for Killzone Shadow Fall, Horizon Zero Dawn Read more…

By nielsvandermolen, 4 years4 years ago
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